Roto Patio Inowa
Ferragem inteligente para sistemas deslizantes hermeticamente fechados
- Peso da folha até 400 kg
- Dimensões até 3000 mm de largura e 3600 mm de altura, também no formato 3:1
- Operação conveniente e simples que requer pouca força graças ao movimento de fechamento inovador perpendicular ao perfil do aro
- Hermeticamente vedado graças à junta circunferencial e controle ativo de todos os pontos de travamento, inclusive no montante
- Design harmonioso graças à tecnologia oculta
Roto Patio Inowa representa uma tecnologia de correr completamente nova para portas e janelas de correr feitas de madeira, PVC, alumínio e madeira-alumínio. A ferragem é ideal para pequenos e grandes formatos com um peso de folha de até 400 kg.
O movimento de fecho inovador perpendicular ao perfil do aro e as funções Soft especialmente desenvolvidas tornam os elementos deslizantes particularmente fáceis de operar. A tecnologia oculta também permite perfis finos com design moderno.
Com a nova versão – Roto Pátio Inowa | 400 – agora podemos implementar formatos
de grandes dimensões com pesos de folha de até 400 kg.

Grande variedade
Diferentes formatos, materiais de estrutura e variantes de design oferecem uma ampla gama de aplicações.
Deslizamento inteligente
Roto Patio Inowa é sinônimo de maior conforto na abertura, deslizamento e fechamento:
- O inovador movimento de fecho transversal ao perfil do aro e a forma de construção com apoio total sobre rolos dispensam o levantamento da folha.
- A folha move-se confortavelmente sem grande esforço.
Conforto operacional aprimorado com funções suaves para operação sem problemas a longo prazo:
- SoftClose trava suavemente a folha durante o fecho e desliza-a para a posição final.
- SoftOpen trava a folha brevemente após a abertura e a coloca na posição final aberta.
- SoftStop permite a abertura ou fechamento suave da folha com efeito de frenagem. Esta função é utilizada para perfis de madeira-alumínio a partir de um peso de folha
de 200 kg.
Hermeticidade elevada
Mesmo em caso de tempestades e chuvas fortes que atingem diretamente o vidro e a estrutura, a ferragem permanece absolutamente hermético.
A vedação do perímetro e o controle ativo de todos os pontos de fecho garantem um sistema altamente hermético.
Design exclusivo
A tecnologia oculta permite o uso de perfis estreitos e retos para criar sistemas deslizantes estéticos.
Aparência elegante graças às grandes superfícies envidraçadas.
Grande diversidade de cores e linha uniforme de manetes.


Segurança
Segurança antirroubo de acordo com a classe de resistência RC 2 graças às ferragens perimetrais com pontos de bloqueio ativos.
Fecho seguro graças aos pontos de fecho na barra vertical e no parafuso de fecho em V.
Manete com chave e proteção anti perfuração.
Qualidade premium
Componentes robustos e bem fabricados, testados e aprovados de acordo com os mais altos padrões de qualidade.
Roto Patio Inowa | 400
A versão para formatos de folha grandes até 3.000 mm de largura e 3.600 mm de altura e pesos de folha até 400 kg
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O deslizamento de folhas grandes e pesadas é feito sem esforço; uma manete mais comprida não é necessária.
Isso é possível em parte graças aos componentes recém-desenvolvidos que, embora tenham a mesma função do Roto Patio Inowa | 200, são especialmente adaptados para folhas grandes e pesadas.
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Unidade de carros com rolamentos de esferas
A unidade de carros contém rolos robustos e suaves que suportam sem esforço o peso elevado.
O rolamento de esferas linear integrado minimiza o atrito de rolamento, de modo que mesmo os controles deslizantes grandes e pesados deslizam com facilidade.
Escovas integradas mantêm a sujidade fora dos carros, garantindo uma operação sem problemas.
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Unidade de estabilização
Dependendo do tamanho, uma ou duas unidades de estabilização são instaladas como ponto de travagem adicional no centro inferior.
Essas unidades não carregam carga, mas ajudam a guiar a folha e atuam como um ponto de travamento para garantir a compressão constante da junta.
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Rolete K
Os roletes K com rolamento de esferas para materiais de perfil de madeira, madeira-alumínio e PVC substituem os roletes K nos elementos de fecho centrais e ajudam no manuseio confortável do controle deslizante.
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Rolete de controle D13
O rolete de controle com rolamento de esferas D13 para material de perfil de alumínio substituem os roletes de controle D8 e contribuem para uma operação confortável do elemento deslizante.
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Função SoftStop
A função SoftStop é utilizada com pesos de folha superiores a 200 kg. Inserido na lateral da cremona ou na vertical, garante um fecho ou abertura suave da folha, retardando-a.
Com pesos de folha até 200 kg, são utilizadas as funções SoftClose e SoftOpen Soft.
Dados Técnicos
Roto Patio Inowa | 200 | Roto Patio Inowa | 400 | |
Peso da folha | Max 200kg | Max 400kg |
Largura do canal ferragem da folha | Max 2500mm | Max 3600mm |
Altura da folha | Max 2000mm | Max 3000mm |
Distância de retração | 8 mm | 8 mm |
Segurança | RC 2 / RC 2N | RC 2 / RC 2N |
Diagrama de layout da folha | Diagrama A, C e K | Diagrama A, C e K |
Perfis | Controle deslizante para dentro e para fora | Controle deslizante para dentro e para fora |
Vídeos
Roto Patio Inowa: transformando sua visão em realidade
Roto Patio Inowa: a cidade está viva
Acessórios

Chave de retenção
Ajuda a instalação simples para evitar as funções Soft.

Modelo de perfuração
Roto Patio Inowa | 400, modelo de perfuração para unidade de carros, unidade de estabilização e unidade de controlo.
Montagem

Eficiente: Roto Patio Inowa é otimizado para instalação rápida e fácil.
Cada grupo construtivo (corrediça superior, fecho central e corrediça inferior) necessita apenas de quatro parafusos.
Aparafusar os conjuntos solta o travamento central.
Custos reduzidos de armazenamento e logística graças aos componentes perfeitamente combinados dos comprovados sistemas Roto NX / Roto NT e Roto AL
Catálogos
Galeria
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 35 cameraFov (float): 90 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 1 cameraTargetDistance (float): 2.5 cameraTransform (m44f): [{0.707107, 0.579228, 0.40558, 33}, {0, 0.573576, -0.819152, 34}, {-0.707107, 0.579228, 0.40558, 33}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 2479, 3507] displayWindow (box2i): [0, 0, 2479, 3507] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "Rendercam_Isometric" vrayInfo/computername (string): "rw19" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2021/Nov/11" vrayInfo/filename (string): "//192.168.101.36/cgi01/ROTO/55525_176_Roto_Albatros_Renderings/04_Rendering/scenes/Bauteilrendering_Kippsicherung_897500_v003_S" vrayInfo/frame (string): "00001" vrayInfo/h (string): "3508" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "2519" vrayInfo/ram (string): "130960MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 0h 0m 10.1s" vrayInfo/scenename (string): "Bauteilrendering_Kippsicherung_897500_v003_SZ" vrayInfo/time (string): "15:58:30" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04" vrayInfo/w (string): "2480" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_40_41_42.B (half) Multi_Matte_40_41_42.G (half) Multi_Matte_40_41_42.R (half) OCC.B (half) OCC.G (half) OCC.R (half) R (half) b
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+018 cameraFocalLength (float): 35 cameraFov (float): 90 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 1 cameraTargetDistance (float): 4.19874 cameraTransform (m44f): [{0.707107, 0.579228, 0.40558, 31.6921}, {2.77556e-017, 0.573576, -0.819152, 33.6864}, {-0.707107, 0.579228, 0.40558, 33.0312}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3507, 2479] displayWindow (box2i): [0, 0, 3507, 2479] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_16_17_18.B (half) Multi_Matte_16_17_18.G (half) Multi_Matte_16_17_18.R (half) OCC.B (half) OCC.G (half) OCC.R (half) R (half) Z (float) bumpnormals.X (half) bumpnormals.Y (half) bumpnormals.Z (half) lighting.B (half) lighting.G (half) lighting.R (half) normals.X (half) normals.Y (half) normals.Z (half) reflect.B (half) reflect.G (half) reflect.R (half) refract.B (half) refract.G (half) refract.R (half) shadow.B (half) shadow.G (half) shadow.R (half) specular.B (half) specular.G (half) specular.R (half)
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 35 cameraFov (float): 90 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 1 cameraTargetDistance (float): 10 cameraTransform (m44f): [{0.707107, 0.579228, 0.40558, 33}, {2.77556e-17, 0.573576, -0.819152, 33}, {-0.707107, 0.579228, 0.40558, 33}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3507, 2479] displayWindow (box2i): [0, 0, 3507, 2479] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "Rendercam_Isometric" vrayInfo/computername (string): "rw19" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2021/Nov/11" vrayInfo/filename (string): "//192.168.101.36/cgi01/ROTO/55525_176_Roto_Albatros_Renderings/04_Rendering/scenes/Bauteilrendering_Bohrlehre_Laufwagen_894738_" vrayInfo/frame (string): "00001" vrayInfo/h (string): "2480" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "2519" vrayInfo/ram (string): "130960MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 0h 1m 21.8s" vrayInfo/scenename (string): "Bauteilrendering_Bohrlehre_Laufwagen_894738_v005_SZ" vrayInfo/time (string): "16:08:24" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04" vrayInfo/w (string): "3508" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_31_32_33.B (half) Multi_Matte_31_32_33.G (half) Multi_Matte_31_32_33.R (half) Multi_Matte_55_56_57.B (half) Mult
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+018 cameraFocalLength (float): 55 cameraFov (float): 34.2954 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{1, 0, -0, 305}, {0, 0, -1, 160}, {0, 1, -0, 850}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4960, 3507] displayWindow (box2i): [0, 0, 4960, 3507] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.00006 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "RENDERCAM" vrayInfo/computername (string): "rw19" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2022/Jan/11" vrayInfo/filename (string): "//192.168.101.36/cgi01/ROTO/55525_176_Roto_Albatros_Renderings/04_Rendering/scenes/Anwendungsmotiv_Fenster_S21A071_020_ASM_610x" vrayInfo/frame (string): "00001" vrayInfo/h (string): "3508" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "0" vrayInfo/ram (string): "130960MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 0h 3m 41.6s" vrayInfo/scenename (string): "Anwendungsmotiv_Fenster_S21A071_020_ASM_610x370_v003_SZ" vrayInfo/time (string): "09:48:40" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04" vrayInfo/w (string): "4961" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_16_17_18.B (half) Multi_Matte_16_17_18.G (half) Multi_Matte_16_17_18.R (half) Multi_Matte_19_20_21.B (half) Multi_Matte_19_20_21.G (half) Multi_Matte_19_20_21.R (half)
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 55 cameraFov (float): 34.2954 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{1, 0, -0, 150}, {0, 0, -1, 160}, {0, 1, -0, 600}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4960, 3507] displayWindow (box2i): [0, 0, 4960, 3507] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.00006 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "RENDERCAM" vrayInfo/computername (string): "rw19" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2022/Jan/12" vrayInfo/filename (string): "//192.168.101.36/cgi01/ROTO/55525_176_Roto_Albatros_Renderings/04_Rendering/scenes/Anwendungsmotiv_Fenster_Holz_s21a030_040_E2_" vrayInfo/frame (string): "00063" vrayInfo/h (string): "3508" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "0" vrayInfo/ram (string): "130960MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 0h 0m 0.0s" vrayInfo/scenename (string): "Anwendungsmotiv_Fenster_Holz_s21a030_040_E2_12_v005_SZ" vrayInfo/time (string): "13:59:23" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04" vrayInfo/w (string): "4961" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_10_11_12.B (half) Multi_Matte_10_11_12.G (half) Multi_Matte_10_11_12.R (half) Multi_Matte_13_14_15.B (half) Multi_Matte_13_14_15.G (half) Multi_Matte_13_14_15.R (half) Mu
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ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 55 cameraFov (float): 34.2975 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{0.906308, 0.422618, -0, 458.571}, {0, 0, -1, 160}, {-0.422618, 0.906308, -0, 543.785}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4960, 3507] displayWindow (box2i): [0, 0, 4960, 3507] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.00006 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "RENDERCAM" vrayInfo/computername (string): "rw19" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2021/Oct/20" vrayInfo/filename (string): "//192.168.101.36/cgi01/ROTO/55525_176_Roto_Albatros_Renderings/04_Rendering/scenes/Anwendungsmotiv_Fenster_Holz_Alu_s21a071_210" vrayInfo/frame (string): "00001" vrayInfo/h (string): "3508" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "0" vrayInfo/ram (string): "130960MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 0h 0m 44.2s" vrayInfo/scenename (string): "Anwendungsmotiv_Fenster_Holz_Alu_s21a071_210_E1_v003_SZ" vrayInfo/time (string): "13:33:21" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.04" vrayInfo/w (string): "4961" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) Gesamtmaske.B (half) Gesamtmaske.G (half) Gesamtmaske.R (half) Multi_Matte_16_17_18.B (half) Multi_Matte_16_17_18.G (half) Multi_Matte_16_17_18.R (half) Multi_Matte_19_20_21.B (half) Multi_Matte_19_20_21.G (
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